compiled gerade, added most of the game logic

This commit is contained in:
mux 2024-08-13 23:35:11 +02:00
parent 02483cc6ac
commit 0c9f3a99c4

View File

@ -3,6 +3,7 @@ use std::{
arch::global_asm, clone, io::{ prelude::*, BufReader, BufWriter, WriterPanicked }, net::{ TcpListener, TcpStream }, usize, vec
};
use rand::Rng;
const GAME_INTEGRITY_ERROR : &'static str = "game integrity compromised";
#[derive(Clone)]
pub struct PlayerState<'a> {
@ -110,6 +111,19 @@ pub struct GameState<'a>{
impl GameState<'_>{
fn has_any_moves(&self, player : PlayerState) -> bool{
for card in player.cards{
if GameState::check_if_legal(self.current_card.clone(), card, self.current_color.clone()){
return true;
}
}
return false;
}
fn add_to_trash<'a>(&mut self, card : Card){
self.trash.push(card);
}
fn play(player : &mut PlayerState, card_to_be_played : Card) -> Result<Card, String>{
if player.cards.contains(&card_to_be_played){
return Ok(player.cards.remove(player.cards.iter().position(|x| *x == card_to_be_played).expect("game integrity compromised")));
@ -143,35 +157,45 @@ impl GameState<'_>{
if !GameState::check_if_legal(self.current_card.clone(), card_to_be_played.clone(), self.current_color.clone()){
return Err(String::from("Please learn the rules at https://www.unorules.com/"));
}
if !GameState::has_any_moves(&self, self.player_states.get(self.current_turn as usize).expect(GAME_INTEGRITY_ERROR).to_owned()){
let mut player = &mut self.player_states.clone();
if !GameState::check_if_legal(self.current_card.clone(), self.draw(player.get_mut(self.current_turn as usize).expect(&GAME_INTEGRITY_ERROR), 1).get(0).expect(&GAME_INTEGRITY_ERROR).to_owned(), self.current_color.clone()){
return Ok(String::from("Next turn"));
}
let mut player = self.player_states.clone();
self.add_to_trash(GameState::play(player.get_mut(self.current_turn as usize).expect("game integrity compromised"), card_to_be_played.clone()).expect("game integrity compromised"));
}
let card = self.current_card.clone();
let card_value = card.value;
if card_value == CardValue::PLUS_TWO && card_to_be_played.value != CardValue::PLUS_TWO{
let current_turn = self.current_turn;
let plus_twos = self.plus_twos*2;
let player = &mut self.player_states.clone();
self.draw(player.get_mut(current_turn as usize).expect("game integrity compromised"), plus_twos)
self.draw(player.get_mut(self.current_turn as usize).expect("game integrity compromised"), self.plus_twos);
}
else if card_value == CardValue::PLUS_TWO && card_to_be_played.value == CardValue::PLUS_TWO {
self.plus_twos+=1;
if self.current_color != card_to_be_played.color{
if self.current_color != card_to_be_played.color.clone(){
self.current_color = card_to_be_played.color;
}
return Ok(String::from("Next turn"));
}
if self.current_card.value == CardValue::PLUS_FOUR{
let current_turn = self.current_turn as usize;
let mut player = self.player_states.clone();
self.draw(player.get_mut(current_turn).expect("game integrity compromised"), 4);
self.draw(player.get_mut(self.current_turn as usize).expect("game integrity compromised"), 4);
}
else if card_value == CardValue::CHANGE_COLOR {
self.current_color = card_to_be_played.color_change;
if card_value == CardValue::CHANGE_COLOR {
self.current_color = card_to_be_played.clone().color_change;
}
else if card_value == CardValue::PLUS_FOUR{
self.current_color = card_to_be_played.color;
} else if [CardValue::EIGHT, CardValue::FIVE, CardValue::FOUR, CardValue::NINE, CardValue::ONE, CardValue::SEVEN, CardValue::SIX, CardValue::THREE, CardValue::TWO, CardValue::ZERO, CardValue::PLUS_TWO].contains(&card_value) {
if card_to_be_played.color != self.current_color{
self.current_color = card_to_be_played.color.clone();
}
let mut player = self.player_states.clone();
self.add_to_trash(GameState::play(player.get_mut(self.current_turn as usize).expect("game integrity compromised"), card_to_be_played).expect("game integrity compromised"));
}
self.turns+=1;
return Ok(String::from("Next turn"));
}
@ -314,13 +338,14 @@ impl GameState<'_>{
return cards_drawn
}
pub fn draw(&mut self, player : &mut PlayerState, count : u32) -> (){
pub fn draw(&mut self, player : &mut PlayerState, count : u32) -> Vec<Card>{
if self.deck.len() <= count as usize{
let currently_held = self.get_currently_held();
self.reset_deck(currently_held);
}
let mut cards_drawn = self.get_cards(count);
player.cards.append(&mut cards_drawn);
return cards_drawn;
}